Chisel v0.0.6
7/15/2026
To avoid conflicts, the new updater will create a new folder called
ChiselSDKRoot, rather than theChiselSDKfolder used by the previous version.
Changes
- FuncFluid fixed, though there still isn’t much in the way of visuals for it. A demo water shader and texture are planned soon.
- Added FuncTriggerOnce and FuncTriggerAll. FuncTriggerOnce triggers both enter and exit a single time; FuncTriggerAll behaves similar to StartTouchAll/EndTouchAll from Source.
- Added EnvExplosion for creating an explosion from map logic
- Mesh morph animations and a choreography editor added to the model editor — both still rough, with a more detailed tutorial video to follow once they’re more stable. For now, the FPS template has a basic choreo demo in
demo_01a, after leaving the green door. - Various Rockwall 2 improvements and bug fixes
- FuncSliding is less clunky — it will actually resist being pushed and won’t push objects through stuff as easily
- Windowed mode option added in settings
- Fixed(?) VSync settings not applying on initial boot
- More attributes for setting entity metadata in Rockwall 2 (visualizers, display bounds, etc.), completely replacing the old JSON config mode
- Updated vulnerable NuGet packages
- Better DetailModel vertex lighting
- Fixed model editor bone hierarchy — bones can now be edited
Known issues and untested features are largely the same as the previous update, though more maps have been recompiled.
Updater 1.1.0
- Releases now use tarballs instead of decompressing a git bundle, along with bash scripts and post-download GUI buttons to auto-install or update your local version. It still uses a local git repo, so changes need to be pushed before future updates.