Chisel v0.0.6

7/15/2026

To avoid conflicts, the new updater will create a new folder called ChiselSDKRoot, rather than the ChiselSDK folder used by the previous version.

Changes

  • FuncFluid fixed, though there still isn’t much in the way of visuals for it. A demo water shader and texture are planned soon.
  • Added FuncTriggerOnce and FuncTriggerAll. FuncTriggerOnce triggers both enter and exit a single time; FuncTriggerAll behaves similar to StartTouchAll/EndTouchAll from Source.
  • Added EnvExplosion for creating an explosion from map logic
  • Mesh morph animations and a choreography editor added to the model editor — both still rough, with a more detailed tutorial video to follow once they’re more stable. For now, the FPS template has a basic choreo demo in demo_01a, after leaving the green door.
  • Various Rockwall 2 improvements and bug fixes
  • FuncSliding is less clunky — it will actually resist being pushed and won’t push objects through stuff as easily
  • Windowed mode option added in settings
  • Fixed(?) VSync settings not applying on initial boot
  • More attributes for setting entity metadata in Rockwall 2 (visualizers, display bounds, etc.), completely replacing the old JSON config mode
  • Updated vulnerable NuGet packages
  • Better DetailModel vertex lighting
  • Fixed model editor bone hierarchy — bones can now be edited

Known issues and untested features are largely the same as the previous update, though more maps have been recompiled.

Updater 1.1.0

  • Releases now use tarballs instead of decompressing a git bundle, along with bash scripts and post-download GUI buttons to auto-install or update your local version. It still uses a local git repo, so changes need to be pushed before future updates.